B-Rend3r is written in C++. I’m using OpenGL and SDL2 to build a minimalist 3d application with the main goal to understand the core of 3d engines by implementing common classes like: Vec3, Mat44, Mesh Generator, Renderer, Transform, etc.
To give you some details, the Shape component generates the circle’s mesh when program starts, then the KeyboardController handle user inputs to generate a force to apply to the circle, the Physics component apply a smooth before to effectively move the circle using the Transform component (sets position/rotation/scale).
Video – The user is moving a red circle using keyboard arrows.
On Socrastination we practice the Socratic dialogue. Around various predefined themes, two participants confront each other by a verbal joust trying to convince each other. The players must also convince the referees, who are responsible for assigning a bonus or a penalty to each of their arguments.
This website is a final year project of DUT Informatique in special year realized in 2016 by Camille Chac, Maxime Ferrer, Clément Roig and myself. This project was tutored by Madalina Croitoru (Professor UM2 and member of the INRIA GraphIK research team at LIRMM).
Voici la bande annonce du court métrage « La cible » réalisé par Mickaël COHEN. Michaël m’a proposé en 2009 de participer à cette aventure. J’ai réalisé le générique du film sous sa direction.